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Tara Read
The Generic Pirate Corporation Fusion.
44
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Posted - 2012.08.03 06:48:00 -
[1] - Quote
Alright I normally don't get involved in the gripe fests that surround game mechanics. Personally I've played Eve off and on since 2004 with a few breaks here and there and seen many changes come to New Eden. Some for the better some for worse, but overall I must hand it to CCP they've kept me coming back for more with new opportunities and changes.
Eve to me has always basically been be whatever you want. Want to fight for a faction? Done. Want to make billions or risk losing it all in a Wormhole? Done. Research? Done. Be part of some conglomerate of null sec knuckleheads (grin) Done.
Myself Piracy has always been a dark lust. Preying upon those fool enough to step into the depths of unlawful space has been one of the main reasons why I love this game. Low sec to me has always been home. It's also where I have made some very good friends and seen some of the brightest players in Eve come and go over the years.
Yet today the announcement by CCP Greyscale stating Sentry Gun changes has me more than worried. This move could potentially destroy what is left of any activity in Low Sec. We all know the saying: Low Sec is dead. Why do you ask? Much of the traffic that was coming into low sec was due profit that was still viable a few years back.
Now with the major null sec alliances keeping a vice grip on any and everything it has shown that low sec is nothing but old news except sadly for systems you pass through on your way to null or back into high sec. For those of us still around it's still home.
Here is what was quoted by CCP Greyscale in the minutes released yesterday:
CSM minutes wrote: CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out.
What does this mean? Essentially it is led up to interpretation but anyone "suspect" hence anyone with negative sec status will essentially be fired upon in low sec. GCC no longer becomes applicable and fights on gates now will be reduced to under 5 minutes or until all aggressor's are destroyed.
This also means that while traveling through Low Sec even without GCC someone would potentially be fired upon. This also means that Sentries will simply be untankable even with different persons sharing the aggression during a fight.
It effectively stops any combat after 5 minutes for the aggressor and further kills any sort of decent fight that may be had off a gate except for a quick gank and run which really isn't a decent fight anyways,
I personally feel this is a tremendous mistake not only due to Sentry mechanics, but how such mechanics will force players OUT of Low Sec permanently to either high sec or for many of us the unappealing systems in Null.
I understand some here may only see this in terms of Gatecamps. However it not only effects camps but the very combat mechanics that will now have to be dealt with in Low Sec putting anyone with low security status at a dismal disadvantage during a fight which would eventually end in a loss after 4 to 5 minutes regardless.
With such mechanics in place it has already been discussed by myself and others in my alliance that if such changes were indeed implemented we'd have no desire to move out to Null to conform and would most likely unsubscribe.
Many of us who live in Low Sec have played this game for far too long to see the last bit of what makes this game fun to us essentially twisted and contorted into a region that will now truly be "dead".
I beseech CCP Greyscale and others to rethink these mechanics not only for the players who call Low Sec home, but also in regards to the future limited combat in Low Sec which would thus make it truly unfavorable and unwanted.
If these changes do go into effect I for one will be unsubscribing all three of my accounts and simply moving on. It's not worth my time and money to be forced into regions of Eve I feel are hardly fun or appealing.
Please sign below if you agree. |

Tara Read
The Generic Pirate Corporation Fusion.
44
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Posted - 2012.08.03 06:59:00 -
[2] - Quote
Serena Serene wrote:Is it sure "suspect" really means all people with a negative security status? Or could it have to do anything with changes to how "criminal flagging" works? I read about such a thing a while ago and now I'm not sure about the terminology here.
It is up to interpretation and has such a grey area which is what worries me. There has been no in depth details on what "suspect" actually is which could very well mean security status.
The very fact that sentries would be able to break anything up to and including a triage carrier in 5 minutes makes this even more unacceptable. |

Tara Read
The Generic Pirate Corporation Fusion.
44
|
Posted - 2012.08.03 07:00:00 -
[3] - Quote
Alara IonStorm wrote:/Signed.
Thanks. |

Tara Read
The Generic Pirate Corporation Fusion.
45
|
Posted - 2012.08.03 07:11:00 -
[4] - Quote
Pipa Porto wrote:Tara Read wrote:Serena Serene wrote:Is it sure "suspect" really means all people with a negative security status? Or could it have to do anything with changes to how "criminal flagging" works? I read about such a thing a while ago and now I'm not sure about the terminology here. It is up to interpretation and has such a grey area which is what worries me. There has been no in depth details on what "suspect" actually is which could very well mean security status. The very fact that sentries would be able to break anything up to and including a triage carrier in 5 minutes makes this even more unacceptable. "Suspect" is their new, wide reaching Crimewatch replacement for aggression flags. The "Suspect" flag is pretty terrible for other reasons, but having crazy-strong sentry guns shooting you for looting the field or helping your friend who's been attacked while looting the field is adding extra terrible on top of the terrible that it brings to HS combat.
So they essentially replaced aggression timers with a blanket reasoning to shoot you. Interesting how they thought this would bring more people to low sec. Missioners sure but combat wise? Hardly. |

Tara Read
The Generic Pirate Corporation Fusion.
47
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Posted - 2012.08.03 07:28:00 -
[5] - Quote
Takeshi Yamato wrote:If capitals on gates is a problem (personally I've never seen any capitals camping lowsec gates) then the most logical step would be to add citadel torpedo launchers that only target capitals.
I've only seen a Moros once off a Low Sec gate and we just about killed it. No serious Pirate is going to risk a capital off a gate with titan bridge's and the like around. |

Tara Read
The Generic Pirate Corporation Fusion.
47
|
Posted - 2012.08.03 07:34:00 -
[6] - Quote
Ana Fox wrote:A petition to CCP Greyscale on Sentry Mechanics .
Maybe better "A petition to CCP Greyscale STOP MAKING WOW OUT OF EVE ".
CCP Greyscale start playing game a bit?Your changes to any in EVE are just sign that you don't have clue what you are doing. You want to prevent blobing on gates and in same time you are killing solo pvp almost fully in low sec.
WTF is that CCP Greyscale?You want to make game so dumb that you get more subs or what ?Blizzard did that and guess what ,you have many player that couldn't play **** easy game migrated to EVE.And now you want to do same to EVE.
Go to Blizzard man and we wish you luck .Or if nothing try to play this game for moment and have some idea what you are doing.And that is safe heaven for all people in high sec and null to be as much stupid as they want.Why ? Cause both areas are carebear heavens nothing more nothing less.If you thing real pvp is get moon goo and make 1000 ships and put 999 mindless guys with one that "know" something ,than I am sad to say this was once nice game.
Piracy is probably the last bastion of what one would call "pvp". I love the small gangs, the people you get to know personally and the role you play. It's not just hit F1 and alpha something with 300 other pilots to prop up your mistake. Sadly Null sec fights quickly turn into a war of attrition where these people think holding "sov" makes you somehow superior.
Small gang warfare and fights are the only thing that pretty much keep me coming back. Well that and the tremendous amount of tears. Oh lord those tears are so so sweet... |

Tara Read
The Generic Pirate Corporation Fusion.
48
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Posted - 2012.08.03 07:37:00 -
[7] - Quote
Alara IonStorm wrote:Tara Read wrote: So they essentially replaced aggression timers with a blanket reasoning to shoot you. Interesting how they thought this would bring more people to low sec. Missioners sure but combat wise? Hardly.
I don't know about bringing missioners. I mean since there is a ramp up that can't even off a Ceptor to start they will still be grabed at gates by positive sec tackle and have a bunch of guys just off grid warp in and gank them quick. Sides that the same probing mechanics and all still apply. I don't really see any extra safty to Missioners, Newbie Explorers and other easy ganks. They will still get the brunt of it in the 8 or so different ways I thought of to screw them over in the first 10secs after I read about this mechanic. I have seen a Triage Archon camping a gate before. We just finished offing their first Navy Geddon in a Faction BS Fleet they had when it dropped in and our fleet could not break their tank so we warped out. We lost the fight with casualties because they had a Superior force which is what is supposed to happen. Nothing that could be thought of as anything but a fleet fight albeit lopsided (EVE) would be better off if that Archon wasn't there. The lone Gank victem would have died to those ships anyway. This seems to IMO just lessen real fights and play into the hands of swift gankers popping little guys. Perhaps this is CCP's replacement mechanic for the gankers who lost out on the Barge Buff.   
It will make good fights more and more scarce that is for certain. I could care less if I lose a ship if it's in one hell of a damned good fight.
|

Tara Read
The Generic Pirate Corporation Fusion.
48
|
Posted - 2012.08.03 07:50:00 -
[8] - Quote
Eugene Kerner wrote:Guess its just what Sony tells CCP: Make the Game more attractive for people that are used to WOW but grew out of it and make it a "hello kitty in space". It is pure greed. We do not even have to talk about the fact that epic gate fights will not happen anymore...You will not have the time to ransom other players anymore which will result in EVERYBODY catched by a camp just getting podded (until CCP breaks podding in low sec as well)...
I never even thought about the inability to ransom someone. Well this actually DOES kill Piracy in it's truest form..... |

Tara Read
The Generic Pirate Corporation Fusion.
48
|
Posted - 2012.08.03 07:55:00 -
[9] - Quote
Pipa Porto wrote:Hazen Koraka wrote:Oh the Pirate tears, delicious :) Let's compare situations. When the changes in Crucible were announced, the miners cheered, proudly proclaiming that Suicide Ganking would end. And the Ice interdiction never repeated. Then, when neither happened, they started crying big wet tears and entirely forgot that their ships were more expensive than ever to gank. They got their tanks (cost to gank) effectively buffed by a good margin, and cried about the results. The gate gun change eliminates the PvP equivalent to mining, that's often the only significant source of income for pirates who don't have income generating alts. The pirates have taken notice, and are pointing out the bad effects this will have. If the changes do go into effect, pirates will keep camping, they'll just have to use different (and probably more effective) means to do it. They'll adapt (though the LS population will likely shrink again). Basically, "Don't kill gate camping" != "Oh God, I'm helpless, please change the game so I don't have to learn to X"
There is no adapting here. All the decent fights will be moot due to a timer applied once aggression starts. All you will have is even cheaper means of snagging kills instead of people actually committing to a fight. Yeah there's no (pirate) honor in that.
|

Tara Read
The Generic Pirate Corporation Fusion.
48
|
Posted - 2012.08.03 08:01:00 -
[10] - Quote
Soi Mala wrote:MY CAMPING BACKBONE!
There are plenty of other ways/places to get a fight. HTFU.
Meet me in Nandeza at planet 1. I'd love to hear your contribution to this discussion 
|
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Tara Read
The Generic Pirate Corporation Fusion.
48
|
Posted - 2012.08.03 08:22:00 -
[11] - Quote
Gillia Winddancer wrote:You guys not able to pew pew elsewhere besides at gates?
Oh wait, right, I forgot - gate mechanics, one of the puzzle pieces that have always severely debuffed PvP in general.
Dohoho http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Gillia+Winddancer |

Tara Read
The Generic Pirate Corporation Fusion.
50
|
Posted - 2012.08.03 08:37:00 -
[12] - Quote
Gillia Winddancer wrote:Yes and your point is...what exactly? Go right ahead and explain it. In detail please.
Number one you are assuming all fights in Low Sec are off gates which is not true.
Number two you assume Pirates only fight on gates because it is either easier or we're lazy.
Number three you run your mouth without any sort of evidence pointing to what other mechanics are equally pressing besides breaking an entire region of space in Eve. Also your tone is rather rude and annoying.
Number four your "extensive" combat knowledge seems to be lacking. |

Tara Read
The Generic Pirate Corporation Fusion.
52
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Posted - 2012.08.03 09:09:00 -
[13] - Quote
Gillia Winddancer wrote:Tara Read wrote:Gillia Winddancer wrote:Yes and your point is...what exactly? Go right ahead and explain it. In detail please. Number one you are assuming all fights in Low Sec are off gates which is not true. Number two you assume Pirates only fight on gates because it is either easier or we're lazy. Number three you run your mouth without any sort of evidence pointing to what other mechanics are equally pressing besides breaking an entire region of space in Eve. Also your tone is rather rude and annoying. Number four your "extensive" combat knowledge seems to be lacking. Number 1: Incorrect - I, like everyone else knows that most fights come from games/station games. Then again, even a fool would realize this pretty quickly with the way the gate system (as well as how the current "ship detection" system) works. And that was my entire point that I made too. You cannot really effectively have fights anywhere else because of it and I think this limits EVE a great deal. Number 2: Correct. I do assume exactly that because the best way to get kills is obviously at the point where you actually have a chance at catching a victim. I do not say that you are lazy, but that you are forced to this one option to get kills. Which again, is due to the gate system, which is bad. And again, this is also one of the main reasons as to why low and nullsec is not as populated as some would like them to be as it creates a stale-mate between those in high-sec and low-sec. Number 3: There are lots of mechanics that are equally pressing. I happen to look at the whole picture as I am perfectly aware you cannot just rip out the gate system or any other major functionality in EVE and replace it without affecting a dozen other things. Once again, were you to rip out the gate system into a much more liberal form you would also be forced to rip out and change the whole way you actually FIND other ships and catch them as well. Which in turn would most likely require a rework in the way stealth works as well cause that would most likely end up being hopelessly overused the way it is now. And so on and so forth. That is why I said "one of the puzzle pieces". And also...throw stones in glass houses much? Number 4: You are actually rather correct here. Practical knowledge is rather limited and whilst I have quite a lot of theory through who knows how many videos and countless of tactics from single pvp to full fleet scale, practical knowledge is that much more valuable. My time in low and null as an industrialist was somewhat limited and ever since I came back to EVE a few months ago I ended up trying a whole new branch and moved into trading.
(In response to point one) Really you assume most fights are station games? If this is your assumption of Eve pvp you really are sadly mistaken. Gates play a vital role in being one of two methods of travel in which players traverse systems in Eve. They also provide Pirates with a means to capture targets of value or ransom.
In case you failed to realize Ransoms are typically the one way a Pirate actually makes isk besides drops from wrecks. Besides having alt accounts to make isk other ways this is the primary bread and butter or it used to be before traffic slowed to a trickle in most regions.
Also let it be known that most predetermined fights will be made by both sides agreeing to go to either a planet or said point in space so as to avoid an unfair advantage due to sentry fire. This happens quite often especially for smaller gangs looking for a good fight.
(In response to point two) Again gates may yield the most targets yet there are many other factors. Are there any people running missions in said system? Are there people in a WH or a pos? Is there people doing PI or perhaps mining? You see targets do present themselves and gates are only a means in which to capture those entering system. Not those already in the system.
(In response to point three) Gates have always been around since the very first days of Eve. I doubt CCP would rip out the gate system. If anything they would create another form of travel besides jump drives and gates.
(In response to point four) Next time post something with points like you did earlier instead of a sarcastic remark. You'll be taken more serious that way. |

Tara Read
The Generic Pirate Corporation Fusion.
53
|
Posted - 2012.08.03 09:10:00 -
[14] - Quote
ugh zug wrote:weren't they untankable when they first came into the game? right now they are not working as intended, and the fix is long overdue. y'all complaining about it, but really when was the last time CCP even gave lowsec the time of day? think of it this way while they are doing this to gate guns what else are they going to put in to lowsec? there might be more features yet to be iterated on and announced, and hey it might even be something you wanted. 
Yes because we want 4 minute and thirty second fights and nothing else.... 
|

Tara Read
The Generic Pirate Corporation Fusion.
53
|
Posted - 2012.08.03 09:21:00 -
[15] - Quote
Cyprus Black wrote:I would like to start a petition that cancels out this petition. A game change that's actually an improvement to lowsec is a good thing and these morons want to keep the currently broken status quo?
Nay I say. Give a like and quote this post to show that common sense triumphs over stupid lowsec morons who are just in it for easy kills (I'm also a like *****).
Hah. Don't make me choke. If we're the "morons" why do the genius's keep jumping in blind eh? |

Tara Read
The Generic Pirate Corporation Fusion.
59
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Posted - 2012.08.03 11:57:00 -
[16] - Quote
Misanth wrote:Tara Read wrote:What does this mean? Essentially it is led up to interpretation but anyone "suspect" hence anyone with negative sec status will essentially be fired upon in low sec. GCC no longer becomes applicable and fights on gates now will be reduced to under 5 minutes or until all aggressor's are destroyed. CCP want to force all lowsec inhibitants into FW. Welcome to Blob Online, where smallscale gameplay is hated by the devs.
Blob Online has always been around since the days of BoB and even before Capitals. The sad underlying fact is that there is hardly anything that drives players TO low sec. Unless you're a dirty, greedy old salt who desires the dangers of low sec it's pretty much moot.
Let me ask everyone here. IF these were to be implemented what then? There still would be little desire for players to head to low sec for any permanent basis besides maybe missions or sites. Yet even those are lack luster compared to the profits to be had in Null.
Yet we all know who's hands are always in the cookie jar when it comes to dominance over the resources that drive New Eden and why the market remains terribly inflated. 80 Million isk Drakes? Anyone remember when they were 30 by chance?
Low Sec NEEDS to bring something worth while to players. It needs to be appealing for either minerals, or sites. Something that Null sec doesn't have. This will inspire growth and interest. It will bring forth better combat as well!
Think about it. New corps or operations vying for control over new minerals or something of value all the while dealing with the risk of those willing to haunt said systems.
The problem simply is there IS no reward for the risk. CCP needs to change that. Not because we want juicer targets But because Low Sec now provides an opportunity to break the monopoly on the markets and give others a chance to stake their own claim without dealing with G00NS or Nulli Secunda or TEST etc.
And even then we take no sides with said people. We fight em all. Hell we even provide protection (for a price). Point being is Low Sec could be the breath of fresh air people have been waiting for....
Instead of tinkering with gates to keep people out of Low Sec we need to reinvigorate reasons to bring people in.
|

Tara Read
The Generic Pirate Corporation Fusion.
61
|
Posted - 2012.08.03 12:07:00 -
[17] - Quote
CCP Greyscale wrote:Sure, I'll make a note to have another look at this and get some more player feedback when we start finalizing the designs.
Before finalizing anything (and I'm sure I speak for everyone here) we'd like more details on this "escalation" feature that's to replace the current system. Will this system penalize you for being a negative sec status without aggression? Will it time out once you warp away like GCC or remain there under certain conditions?
See there is just no details provided which creates confusion and sadly negativity off the bat even if the concept may in the end be good.
As far as this scaling damage up to 5 minutes it just won't work. You will end up killing off any sort of decent fights to be had in Low Sec if you do this. NO one ever puts a capital on a gate. And if they do it's because their stupid and will end up dying anyways.
Again if you want to invigorate and drive people into Low Sec make it unique. Give it something Null or High Sec doesn't have. Make the reward worth the risk. Give players opportunity. Shutting out the people that make it interesting will only escalate the problem instead of enhancing the experience.
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Tara Read
The Generic Pirate Corporation Fusion.
61
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Posted - 2012.08.03 12:09:00 -
[18] - Quote
Sexy Cakes wrote:Please keep discussions about the CSM 7 Summer meeting minutes in the appropriate place. Having feedback in one place is much more productive and will allow for better discussions than having the feedback scattered all over our forums.
CCP Greyscale replied here. I'm certain the discussion is perfectly fine where it is now.... |

Tara Read
The Generic Pirate Corporation Fusion.
61
|
Posted - 2012.08.03 12:12:00 -
[19] - Quote
SenshiMaru wrote:Tara Read wrote:NO one ever puts a capital on a gate. And if they do it's because their stupid and will end up dying anyways.
As a Triage pilot, I disagree. Triage goes where the fleet needs it. I agreed with everything you said up until that statement.
I'm talking about a lone person. As in one single capital trying to camp on it's own. Not with a support fleet behind it. Sorry should have clarified. That and it is 5 am.. x//x
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Tara Read
The Generic Pirate Corporation Fusion.
62
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Posted - 2012.08.03 12:23:00 -
[20] - Quote
Medarr wrote:Lowsec is now officially Dead...
Its game over man..
GAME OVER..
WHAT ARE WE GONNE DO MAN...
ITS GAME OVER!...
Play Guild Wars 2?  |
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Tara Read
The Generic Pirate Corporation Fusion.
65
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Posted - 2012.08.03 12:27:00 -
[21] - Quote
Medarr wrote:Tara Read wrote:Medarr wrote:Lowsec is now officially Dead...
Its game over man..
GAME OVER..
WHAT ARE WE GONNE DO MAN...
ITS GAME OVER!... Play Guild Wars 2?  Damn stop breaking the internet with your valid and sensable responses!!!!
It's not my fault I swear! But damn does wielding a Greatsword as a Warrior look bad ass. Sorry. I've played both GW 1 and Eve since middle school and their the only two games I keep coming back to.
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Tara Read
The Generic Pirate Corporation Fusion.
65
|
Posted - 2012.08.03 12:28:00 -
[22] - Quote
Alexzandvar Douglass wrote:Why do I feel that the whining about Low sec and high sec PvP has become a broken record, with the same things being whined about for years.
Seriously, 1 thread is enough.
It isn't whining when you are having a thoughtful discussion that could actually benefit players. Try again. |

Tara Read
The Generic Pirate Corporation Fusion.
65
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Posted - 2012.08.03 12:30:00 -
[23] - Quote
Megnamon wrote:/Signed by a concerned citizen O...oh S@%T. It just got real people 
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Tara Read
The Generic Pirate Corporation Fusion.
65
|
Posted - 2012.08.03 12:32:00 -
[24] - Quote
Medarr wrote:Seriously tho..
fix negative rep first.. Give us pirates a way to regain our sec standing without having to grind 100s of rats in low/0.0 otherwise your screwing over a large part of the pvp population...
Why would you want to gain sec status? *psst* Make an alt account for all your carebear needs! |

Tara Read
The Generic Pirate Corporation Fusion.
66
|
Posted - 2012.08.03 12:34:00 -
[25] - Quote
John Kony wrote:Medarr wrote:Seriously tho..
fix negative rep first.. Give us pirates a way to regain our sec standing without having to grind 100s of rats in low/0.0 otherwise your screwing over a large part of the pvp population... Stop getting low sec status then? go do real pvp in null instead of ganking defenseless industrials.
AHAHAHAHAHAHA..... Oh wait Let me catch my breath and change my drawers... Oh lord get a load of this guy! Quick! Someone get this man a bubble and a Titan he can bridge on! |

Tara Read
The Generic Pirate Corporation Fusion.
66
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Posted - 2012.08.03 12:36:00 -
[26] - Quote
Darek Castigatus wrote:The problem I have with these issues is not that it doesnt solve the gatecamp issue, we dont gatecamp much if at all, but that it basiclly makes fights like this, this, this and this utterly unable to take place. For those that cant be bothered to click links the vast majority of our fleet fights take place on or near gates and stations, buffing sentries in the way greyscale intends will get rid of most of our chances of having any kind of a fight that isnt a 'get in, shoot, get out' gank.
Exactly and oh MAN.... Those videos... Sexy. |

Tara Read
The Generic Pirate Corporation Fusion.
66
|
Posted - 2012.08.03 12:37:00 -
[27] - Quote
Medarr wrote:John Kony wrote:Medarr wrote:Seriously tho..
fix negative rep first.. Give us pirates a way to regain our sec standing without having to grind 100s of rats in low/0.0 otherwise your screwing over a large part of the pvp population... Stop getting low sec status then? go do real pvp in null instead of ganking defenseless industrials. You didnt look at my killboard did you... GTFO most of my kills were in 0.0Tara Read wrote:Medarr wrote:Seriously tho..
fix negative rep first.. Give us pirates a way to regain our sec standing without having to grind 100s of rats in low/0.0 otherwise your screwing over a large part of the pvp population... Why would you want to gain sec status?  *psst* Make an alt account for all your carebear needs! I have one.. Still doesnt make this sentry gun debacle a good idea...
Oh well of course not! I was just saiyan.
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Tara Read
The Generic Pirate Corporation Fusion.
67
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Posted - 2012.08.03 12:46:00 -
[28] - Quote
John Kony wrote:Tara Read wrote: AHAHAHAHAHAHA..... Oh wait Let me catch my breath and change my drawers... Oh lord get a load of this guy! Quick! Someone get this man a bubble and a Titan he can bridge on!
I read this as 'I don't have the skills for nullsec, nor a true understanding of how null pvp works'. A piratey carebear? Who'da thunk it.
So let me get this straight (since you really are a terrible troll and I'm quite bored before bed) "skill" in Null sec requires what exactly?
Let's see.
1. A cookie cutter fitting vomited out via alliance mail for a certain setup that even the most mundane player could grasp.
2. Bookmarks leading to a Titan for transport. How do we do DAT!? One may ask. Just right click and JUMP!
3. Said "skillful" pilot put's his mettle to the test (and his internet connection) as lag ensues creating an exciting experience only to be witnessed in glorious combat with 300 of his closest comrades at his back. How's that for individual performance eh?
4. Said pilot is now breathing hard as his finger twitches over his keyboard waiting for the FC to give that one glorious command. That one order to then unleash his fury and might against opponents that have not seen such finesse!
5. His bruised and beaten F1 key is suddenly pressed as his full potential is unleashed in a torrent of hellish destruction only seen in Null Sec!
6. As the dust clears and all said lemmings (cough) i mean pilots converge upon one another grinning with smeared Frito's on their fingers they reap the spoils and return glorious for no other pilots could match the SKILL and FURY of Null sec. |

Tara Read
The Generic Pirate Corporation Fusion.
67
|
Posted - 2012.08.03 12:51:00 -
[29] - Quote
Cyprus Black wrote:CCP Greyscale wrote:Sure, I'll make a note to have another look at this and get some more player feedback when we start finalizing the designs. OMG, please do not cave in to this very small and highly vocal minority.
Funny. I'm actually Gay too. Who woulda thunk it? 
Be careful. I'm after yer booty. |

Tara Read
The Generic Pirate Corporation Fusion.
67
|
Posted - 2012.08.03 12:53:00 -
[30] - Quote
CCP Greyscale wrote:CCP Greyscale wrote:Sure, I'll make a note to have another look at this and get some more player feedback when we start finalizing the designs. Quoting myself. This is a spitball idea that we shared with the CSM, not a final design.
Thank you for the clarification on that. |
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Tara Read
The Generic Pirate Corporation Fusion.
67
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Posted - 2012.08.03 12:55:00 -
[31] - Quote
SenshiMaru wrote:CCP Greyscale wrote:CCP Greyscale wrote:Sure, I'll make a note to have another look at this and get some more player feedback when we start finalizing the designs. Quoting myself. This is a spitball idea that we shared with the CSM, not a final design. Most readers understand that, its the very vocal Tinfoil group that try to panic the masses and get everyone riled up over it.
But dude seriously. Aliens... |

Tara Read
The Generic Pirate Corporation Fusion.
75
|
Posted - 2012.08.03 20:52:00 -
[32] - Quote
Gogela wrote:As a lowsec pirate, I'd like to say that I think the guy above is pretty much right. Anything they change is lowsec is better than nothing because right now lowsec is a wasteland of a few pirates, big alliances staging for this or that, and that's about all. lowsec is so screwed up right now that you couldn't do anything to make is more sparsely populated. Some kind of larger view and strategy plan would be nice, but if small changes are all CCP is capable of than I say anything beats nothing.
I disagree completely. Vying for ANY change instead of positive change is detrimental. The underlying issue is there is NO content to drive people to go to low sec compared to Null. Aside from pure small gang combat, give me reasons for mission runners, industrialists, miners, explorers, etc to come to low sec.
I'l give you a hint there is none. Aside from blitzing level 5's there is only a trickle of traffic that comes through low sec on a daily basis. So these people who cry that gates are camped 24/7 are simply talking out of their ass.
This would (in my eyes and in the eyes of many people here) be THE last nail in the coffin for Low Sec period. You limit the type of combat to be had? You take away the one shining example as to what used to make Low Sec glorious in the past then you effectively kill it off.
The fights is what keep me and others still around. We don't want to be in a lag fest of three to four hundred pilots in a giant bubble sitting and shooting in some of the most mundane and boring combat to be had.
Small gang fights are vibrant. There is such a dynamic to be had with how fights can evolve which is what makes it fun. YOUR role in the fight is that much more important. Knowing how to adapt and change tactics on the fly is one of the staples of what Low Sec pvp has always been.
It creates better fights and some of the best pilots to ever roam New Eden period. It's not about gate camps and personally I find them boring. Yet sadly let me ask you what else?
If there is no traffic or no population in Low Sec what's the point? CCP again needs to look at the underlying issue to Low Sec which has always been zero unique content outside of combat. |

Tara Read
The Generic Pirate Corporation Fusion.
80
|
Posted - 2012.08.03 21:58:00 -
[33] - Quote
Lin-Young Borovskova wrote:Tara Read wrote: 1. A cookie cutter fitting vomited out via alliance mail for a certain setup that even the most mundane player could grasp.
2. Bookmarks leading to a Titan for transport. How do we do DAT!? One may ask. Just right click and JUMP!
3. Said "skillful" pilot put's his mettle to the test (and his internet connection) as lag ensues creating an exciting experience only to be witnessed in glorious combat with 300 of his closest comrades at his back. How's that for individual performance eh?
4. Said pilot is now breathing hard as his finger twitches over his keyboard waiting for the FC to give that one glorious command. That one order to then unleash his fury and might against opponents that have not seen such finesse!
5. His bruised and beaten F1 key is suddenly pressed as his full potential is unleashed in a torrent of hellish destruction only seen in Null Sec!
6. As the dust clears and all said lemmings (cough) i mean pilots converge upon one another grinning with smeared Frito's on their fingers they reap the spoils and return glorious for no other pilots could match the SKILL and FURY of Null sec.
1- what's the point you're trying to make here? -personal bad idea of what really is null sec or players living there 2-again you have no clue about null sec 3-you put a smile in my face with this statement, you clearly have no idea what you're talking about. And those hundreds/thousands players with solo/small gang kills in null sec (you can find with a little research) are laughing at this statement. 4-why do you keep arguing something you clearly don't have a clue about? -because someone told you or you saw a couple videos, maybe read a couple threads on GD about big wars? -again something you have no clue about) 5-yep because no one in low sec hits F1 at the first thing he can target, of course your F1 needs a middle finger skill very special, a low one  6- because this point is just another 4 and 5 bis Then you ask something unique only low sec should have, lets see: Excellent and rich ore/ice belts: they're empty, how did you do that, with skill? or just because it's easier to have an alt in NPC high sec corp doing it at some belt? Anoms: some of the unique and most expensive B/C type mods, BPC's, industry items are easily found in low sec, but very few adventure over there, why? -what are you doing to make people love your low sec so much that actually you can ransom them? Industry slots: manufacturing, invention, research slots very often with low to no delay to use, why there aren't more people going there? You answer: *carebears don't like risk, they're risk averse* so actually you're saying it's their own fault if they don't take those risks for better rewards but what solutions are you proposing? The fact you shouldn't be able to sit your Drake and perma tank gate, sit a gang of battleships and smartbomb everything passing through while being rep by logistics doesn't even gets your attention about the fact you actually take NO RISK Flash news: Low sec is still empire and there's no logical reason you should be able to sit there and poo over Empire facilities because they're dumb/weak enough to get you out of there. You should not be able to permatank sentry dmg with or without logistics, point blank. Now the problem is about real roaming gangs and the fact they could no longer have fights at those gates. This is the only real problem that needs to find a decent solution.
1. I'm an ******* and lived in Null. I've witnessed first hand the pants on head mentality that Null sec breeds.
2. Clearly I don't. Please enlighten us about what Null sec is "all" about.
3. Uhuh. Then why is any fight of any mention huge engagements? I'm not saying small gang pvp does not take place I am saying it quickly evolves into a war of attrition more than anything else.
4. Again please. Enlighten us all on the "positives" of Null sec combat. I'm listening. Or is your lack of response due to the lag?
5. I actually click. Well it's rather a hybrid of keybinds on my mouse and individual clicking. And I don't hit F1. But thanks for assuming!
6. You DO realize your response is just making me smile because you are clearly upset about someone taking a dump on your "glorious" null sec pvp's.
First I never stated anything about Ice or ore specifics. I stated Low Sec should have a REASON to drive said persons to the region. THAT is the issue. There's no profit to be had! The risk vs reward factor is clearly unbalanced which is why Low Sec is in the state it is in.
As far as Anoms, Industry, etc again I am waiting for CCP to give players a reason to return to Low Sec....
Now moving on to your bullshit excuse about "risk" and what was that? Drakes? First of all Low Sec is "low security" meaning CONCORD will not hold your hand nor will some big alliance pat your bottom and say it's okay to jump. If half the people who jumped in used their heads it wouldn't result in a loss.
This sounds to me again like some pissy kid who lost their Iteron to a gate. BTW the fact that we take Sentry fire is in fact RISK. Get your facts straight.
So now you want logistics to be mandatory on gates? You DO realize now that the dynamic of fights has now changed. You are now saying that players who wish to engage are already at a dismal disadvantage and MUST tank guns PLUS incoming targets be they hostile or not.
Just. Stop. Now.
P.S. You gave NO valid answers to any solution and instead bitched about how I'm "ignorant" of your godly null sec pvp and still provided ridiculous "solutions" or ideas to sentry mechanics.
|

Tara Read
The Generic Pirate Corporation Fusion.
84
|
Posted - 2012.08.04 00:22:00 -
[34] - Quote
Lin-Young Borovskova wrote:Tara Read wrote:same old bottle of *I don't want risk* Nothing you argue from the beginning shows low sec will be worst, you keep complaining and talking about null and your glorious null sec experience yadayada, it's ok, so lets move on and try to stick to the real problem you're making: low sec will die ! Why? -because you rage quit with the few actually thinking like you just like the guy above? Bah, let's admit for a second because of this change at least 15% of high sec population (many already lived in null/low/wh's) finds thins change finally the one that actually gives them the little plus for a try and actually accept the risk to go there for better rewards. It's far more players getting in to low sec than whatever number leaves because they can't tank gates more than a few seconds. Serious pirates and good low sec players already stated this change will not change their way of low sec living, just change some tactics. The real problem will be something else: the roaming gangs and *gudfights* at gates (notice the difference) and the aggression system making so they can't loot the field and so make profits out of their activity. What are you proposing? I have one of proposal but not sure you're going to like it, take gate guns away and let bombs+bubbles be used in low sec. Is your problem solved now? so what exactly is that plus? That gate guns will think for these high sec pilots? That now because it is more of a disadvantage to risk anything on a gate if you are a Pirate that now these people will tip toe into low sec?
All you are stating is that low sec will turn into a carebear haven because pirates will leave. How is that any solution? How is there any drive now for people to desire to go to low sec? Because its easier? Because all the bad meanies packed up their **** and left?
Your argument is typical of the run of the mill carebear/nulk dweller. Your suggestion to turn low into null with bubbles for one proves this. We dont want low sec to be like null sec. We live in low sec because its different. Cant you see this?
Of course not. Because you implied all the "good" pirates who will simply exploit these changes for cheap quick kills instead of being comitted to a fight.
|

Tara Read
The Generic Pirate Corporation Fusion.
84
|
Posted - 2012.08.04 00:26:00 -
[35] - Quote
Petrov Kreigt wrote:Tara Read wrote:CCP Greyscale wrote:Sure, I'll make a note to have another look at this and get some more player feedback when we start finalizing the designs. NO one ever puts a capital on a gate. And if they do it's because their stupid and will end up dying anyways. How much r*tard did your Mom put in your juice this morning? Look up RnK or anyone who uses heavy hotdrops/escalates fights. Moving on... If you want to change low sec, make it rewarding for people to venture in, there's no reason to unless you're farming Faction Warfare LP or need to cyno between places. Don't kill off Small gang PvP. Also, if you want to combat those who sit on a gate all day in instalocking T3's, remove the ability to dock ships on Orcas whilst they have GCC. Sorted. /Signed
I wish I had a juice box. Actually if you read further back I clarified what I stated. I Meant to say solo capitals. As in a lone person camping not in a fleet support role. Again it was 5 am X//X
Damn juice sounds good now. |

Tara Read
The Generic Pirate Corporation Fusion.
91
|
Posted - 2012.08.04 20:53:00 -
[36] - Quote
Jimmy Gunsmythe wrote:Tara Read wrote:Eugene Kerner wrote:Guess its just what Sony tells CCP: Make the Game more attractive for people that are used to WOW but grew out of it and make it a "hello kitty in space". It is pure greed. We do not even have to talk about the fact that epic gate fights will not happen anymore...You will not have the time to ransom other players anymore which will result in EVERYBODY catched by a camp just getting podded (until CCP breaks podding in low sec as well)... I never even thought about the inability to ransom someone. Well this actually DOES kill Piracy in it's truest form..... Pirates killed piracy. You guys could have ran that sh*t like the mob, but instead it became about kill mails, dishonoring ransoms and blowing up anything that popped through the gates. The short term thinking of the majority of losec players amazes me, because with some protection rackets and crafty manipulation you might have made some serious bank. I'm talking a player-driven social structure that could easily be comparable to such things as the mob in 30s Chicago or 70-80s New York, or even a Mexican Cartel organization. Maybe that's what CCP is trying to nudge the players to incorporate for themselves, instead of this scorched earth policy that most people utilize for the lulz and the mailz. That was never sustainable in the first place, and it reeks of welfare dependance that players would do this and then cry that CCP should move Lvl4s, Incursions, etc. out to losec. By now making it near impossible to perma-tank gate guns (which never should have been an option, ever), players will now have to adapt, be creative, learn new methods to play and profit from the game. If losec players are smart, they will start thinking more long term. They may even create a whole new social structure in losec that would encourage more people to come to losec via a mafia-style protection system that would shield those who pay and destroy those who are payees to other losec corps. THIS would be emergent gameplay, and this would be something that would draw me out into losec in a heartbeat.
I couldn't agree more. I do not kill those whom I've ransomed but that doesn't stop others from doing so. Call me old fashioned but I remember the rush I got the first time I saw my wallet flash after i opened chat with my victim. Sadly Piracy in its truest form has fallen to the wayside to be replaced by with hotdrops, titan bridges and the like. Pirates have adapted null sec tactics though be it on a smaller scale to be effective.
And who's to say we don't already run our alliance like the mafia providing protection for a price. To be frank I sort of wish they would remove killmails completely. I think im going to bring this up to other members simply because this is how I've always been as a pirate. Its not all about kills. The psychological impact you have on other is what makes it interesting. |

Tara Read
The Generic Pirate Corporation Fusion.
91
|
Posted - 2012.08.04 20:55:00 -
[37] - Quote
YuuKnow wrote:CCP Greyscale wrote:Sure, I'll make a note to have another look at this and get some more player feedback when we start finalizing the designs. Please don't yield to a minority of loud whiners. There will always be a percentage of players that resist change and while loudly. The low-sec game as it is needs some major overhauls, more than just more ore or higher bounties. I applaud CCP for making fundamental and bold changes to address the problem. yk
So you insult those who openly discuss the pros and cons yet you give no credible reason as to why this would draw others to low sec. Its Already been discussed that this would change little in terms of low sec population. |

Tara Read
The Generic Pirate Corporation Fusion.
91
|
Posted - 2012.08.04 22:22:00 -
[38] - Quote
Jimmy Gunsmythe wrote:Tara Read wrote:Jimmy Gunsmythe wrote:Tara Read wrote:Eugene Kerner wrote:Guess its just what Sony tells CCP: Make the Game more attractive for people that are used to WOW but grew out of it and make it a "hello kitty in space". It is pure greed. We do not even have to talk about the fact that epic gate fights will not happen anymore...You will not have the time to ransom other players anymore which will result in EVERYBODY catched by a camp just getting podded (until CCP breaks podding in low sec as well)... I never even thought about the inability to ransom someone. Well this actually DOES kill Piracy in it's truest form..... Pirates killed piracy. You guys could have ran that sh*t like the mob, but instead it became about kill mails, dishonoring ransoms and blowing up anything that popped through the gates. The short term thinking of the majority of losec players amazes me, because with some protection rackets and crafty manipulation you might have made some serious bank. I'm talking a player-driven social structure that could easily be comparable to such things as the mob in 30s Chicago or 70-80s New York, or even a Mexican Cartel organization. Maybe that's what CCP is trying to nudge the players to incorporate for themselves, instead of this scorched earth policy that most people utilize for the lulz and the mailz. That was never sustainable in the first place, and it reeks of welfare dependance that players would do this and then cry that CCP should move Lvl4s, Incursions, etc. out to losec. By now making it near impossible to perma-tank gate guns (which never should have been an option, ever), players will now have to adapt, be creative, learn new methods to play and profit from the game. If losec players are smart, they will start thinking more long term. They may even create a whole new social structure in losec that would encourage more people to come to losec via a mafia-style protection system that would shield those who pay and destroy those who are payees to other losec corps. THIS would be emergent gameplay, and this would be something that would draw me out into losec in a heartbeat. I couldn't agree more. I do not kill those whom I've ransomed but that doesn't stop others from doing so. Call me old fashioned but I remember the rush I got the first time I saw my wallet flash after i opened chat with my victim. Sadly Piracy in its truest form has fallen to the wayside to be replaced by with hotdrops, titan bridges and the like. Pirates have adapted null sec tactics though be it on a smaller scale to be effective. And who's to say we don't already run our alliance like the mafia providing protection for a price. To be frank I sort of wish they would remove killmails completely. I think im going to bring this up to other members simply because this is how I've always been as a pirate. Its not all about kills. The psychological impact you have on other is what makes it interesting. I didn't mean anyone specifically, but just in general. But I like the way you think.
Thanks. |

Tara Read
The Generic Pirate Corporation Fusion.
103
|
Posted - 2012.08.05 22:20:00 -
[39] - Quote
Halcyon Ingenium wrote:With respect to your OP, I'll sign if you can show that your interpretation of "suspect" is the one actually intended for a change in game mechanics purposes. As funny as I find your day being ruined, I don't find funny changes to mechanics that have no clear purpose or reason behind them, or those changes which it seems obvious to me will not have the effect intended. This change, if your interpretation of "suspect" is indeed more than just arm flapping panic, would fall in the later category.
As to changes to get people into low, or at least more passing through, the answer is obvious. You don't see it because you assume everyone in null actually flies from null to high and back again. It's like you don't even realize there is another way to make that trip. You seem as blind to it as all the high sec peeps that whine about bottlenecks to null, not realizing every null area has a back door wide open for anyone, unguarded, to fly straight through.
Jeebuz, don't you people look at things like maps and skillbooks? Never mind, I already know the answer.
You clearly failed to read a later post in which I described the two primary methods of travel in Eve. As far as the interpretation of "suspect" that has yet to be defined in black and white by any CCP Dev since it is in the "tweaking" and "speculation" phase. So for now we'll assume the worst possible scenario until Dev's step up and flatly put something in their next minutes or something more concrete.
Also I find it rather ironic you blame JD ships for the "reason" to bypass Low Sec. In actuality JD (jump drive) ships have created more flexibility and ease of travel throughout New Eden. So you'd assume that with less of a burden more people would set up shop.
That clearly is not the case and JD ships are not the problem. BTW my day wouldn't be ruined. It would just turn into "Hurry! shoot the fish in the barrel before we're shot ourselves!" Online. |

Tara Read
The Generic Pirate Corporation Fusion.
103
|
Posted - 2012.08.05 22:27:00 -
[40] - Quote
1BoroBoy1 wrote:Stick the game up yer arse if this happens. RIP Eve. Goons own null, carebears own everything else now=pirates dead
Perhaps it would be amusing to take on our "owners?" I for one would grin as Null Sec burned. Chaos should rein in Eve. Not a false sense of security you can buy or sell to the weak. Security in numbers is false security.
After all some men just want to see the world burn.... 
Edit: Oh! and this whole little "greed is good" excuse that the CSM and Devs vomited up to pacify the stupid in Eve? It's a lie (and this is coming from a Pirate)
Greed is not good when only a handful in Eve hold the most wealth, the power, the voice and control to how this universe is shaped. I for one would offline every POS, self destruct every super capital, every dreadnought, from the major powers that keep a vice grip on the freedom in Eve and it's markets.
Burn Baby. Burn. Give me my Eve back  |
|

Tara Read
The Generic Pirate Corporation Fusion.
104
|
Posted - 2012.08.06 01:06:00 -
[41] - Quote
Alavaria Fera wrote:Tara Read wrote:1BoroBoy1 wrote:Stick the game up yer arse if this happens. RIP Eve. Goons own null, carebears own everything else now=pirates dead Perhaps it would be amusing to take on our "owners?" They need to buff CONCORD before we make lowsec burn. SO about the carebears owning lowsec, uh ... well ...
Well I was talking about burning Null Sec. Low Sec already burns  |

Tara Read
The Generic Pirate Corporation Fusion.
104
|
Posted - 2012.08.06 01:40:00 -
[42] - Quote
Jimmy Gunsmythe wrote:EliteStealth wrote:SIGNED.....WITH AN EMPHASIS ON THAT
Also if Eve is a sandbox why is ccp trying to take away from that mechanic??? Honestly if people like low sec and aren't complaining then wy change it? Furthermore the game isn't about making it easier its about willpower, strength, and determination. The best quote from EVEONLINE I have ever heard is Wow gives you a cookie for each of your accomplishments...EVEONLINE takes your cookie eats it in front of you and laughs at you for brining one in the first place... Because Eve is not the sandbox that you think it is, or the one everyone tells you that it is. It is player driven, true. But that is still dependent on the rules that are posted. If anything, more rules are posted with each year, and people rage everytime it happens. This time is no different. I'm really starting to believe that CCP is challenging its players to rise to a new standard of excellence with the most recent changes. If so, i applaud that. Complacency is the death knell to all things.
How is pandering to those who make CCP bend their ear to make them more powerful "excellence"? I sure as **** didn't "vote" for half of the puppets on the CSM and my views certainly are not represented.
Eve has always in my view been about infinite space. Vast reaches of unexplored systems where a player can be free. A sandbox in it's purist form is player freedom. Being a Pirate is a parallel to see such means justified. Low Sec has no rules (aside from GCC etc) which is a game mechanic.
It has no CONCORD or some multi faced Alliance you need to grovel and kiss the ground upon which they walk to be in. It is clear to me that Eve has taken a drastic turn in recent years as assets and power have become more attainable to those whom years ago wouldn't have them.
And once again we see the big headlines be the big alliance fighting for what? "Sov". This magical term in which their pilots will gleefully proclaim makes them superior. As if Mittens will sign your character name under the system itself and you "own" it.
Wrong. These people are nothing but cogs in an ever turning machine that keeps grinding away piece by piece at the core elements of what used to make Eve great. And how do I come by this opinion?
When we engaged Nulli Secunda about a month ago they brought in roughly 80 pilots to our 12. They chased us around the system as we attempted to kite them using Loki boosts and such to stay away from their fast tackle while being able to pick off slower targets.
Eventually in their "tactical genius" they covered all gates but one. The one in which we made our escape. Yet for all their failings and smack one line proved to me how cheap CCP has turned this games combat and the meaning of fights.
"At lease we have sov." So it matters not your fleet composition, or your individual contribution as a pilot but rather that you have a little text that reads "This conglomerate owns this" that spurs you on....
Last time I checked I thought Eve was all about individuality and purpose. Clearly that isn't the case because these types of proposed changes and way they keep wrecking the small areas in which true combat does take place is evidence enough. |

Tara Read
The Generic Pirate Corporation Fusion.
105
|
Posted - 2012.08.06 05:48:00 -
[43] - Quote
snake pies wrote:If gate camping was the only "traffic" in low-sec, GOOD RIDDANCE  I predict more kind of the good traffic in low-sec, more roaming gangs.
Coming from a TEST member I'd expect nothing less out of your post... |

Tara Read
The Generic Pirate Corporation Fusion.
105
|
Posted - 2012.08.06 05:50:00 -
[44] - Quote
Jimmy Gunsmythe wrote:Homo Jesus wrote:Jimmy Gunsmythe wrote: Pirates killed piracy. You guys could have ran that sh*t like the mob, but instead it became about kill mails, dishonoring ransoms and blowing up anything that popped through the gates. The short term thinking of the majority of losec players amazes me, because with some protection rackets and crafty manipulation you might have made some serious bank. I'm talking a player-driven social structure that could easily be comparable to such things as the mob in 30s Chicago or 70-80s New York, or even a Mexican Cartel organization.
Maybe that's what CCP is trying to nudge the players to incorporate for themselves, instead of this scorched earth policy that most people utilize for the lulz and the mailz. That was never sustainable in the first place, and it reeks of welfare dependance that players would do this and then cry that CCP should move Lvl4s, Incursions, etc. out to losec. By now making it near impossible to perma-tank gate guns (which never should have been an option, ever), players will now have to adapt, be creative, learn new methods to play and profit from the game. If losec players are smart, they will start thinking more long term. They may even create a whole new social structure in losec that would encourage more people to come to losec via a mafia-style protection system that would shield those who pay and destroy those who are payees to other losec corps.
THIS would be emergent gameplay, and this would be something that would draw me out into losec in a heartbeat
Here is an example of a guy that thinks a sentry change would magically create something that already exists. After this change he still wouldn't go near low sec and I'll prove it to you. I have a small low sec pocket under decent control with a level 4 agent, lucrative belts for mining and very nice exploration sites. I can provide you with an intel channel, light blue status, and a custom scarebear guide to help insure your safety. The cost is 100mil a month per character. I'll wait for all the mails to pour in from interested carebears....  The minute I tell them they need to watch local, use d-scan and report intel they think I'm ripping them off because we can never make it a 100% brainless activity like high sec and they will need to be at the keyboard 100% when in space. They don't understand they are just paying for "protection"....FROM US not every single person that enters local. Wanna pay for that? No? Why? Ransoms? How many have you paid? 9 1/2 times out of 10 when you offer a ransom you're promptly told to F*UCK OFF. While I can understand this mindset we're not talking about a ransom mechanic being added to escrow money that only gets released when the point drops. And here is an example of someone who needs some reading comprehension. You're proving my point in that there is a prevalent sense of entitlement to CCP to perpetuate a welfare nation for Losec and PvP. Say what you want about Goons and the rest of the nulsec entities, at least they make their game. They don't sit around begging CCP for anything, they go out and make it happen.
No they just rig the CSM and keep CCP devs in their pocket for their advantage.... The gutting of small gang pvp should prove this.
|

Tara Read
The Generic Pirate Corporation Fusion.
105
|
Posted - 2012.08.06 08:46:00 -
[45] - Quote
Hans Jagerblitzen wrote:Tara Read wrote: How is pandering to those who make CCP bend their ear to make them more powerful "excellence"? I sure as **** didn't "vote" for half of the puppets on the CSM and my views certainly are not represented.
And what viewpoint of yours are you afraid is not being represented?
Well certainly nothing that encourages small gang pvp as this thread even being created points out. Show me the last time CCP made strives to encourage smaller engagements instead of only going with the status quo the big alliances wanted. Instead their trying to move even more players into Null Sec as these proposed gate changes would probably accomplish.
See back when Eve was still in it's infancy you had a much lower population than what it is today. B0B and Goons were the talk of the day and still low sec maintained actually quite a decent population with players having a drive to be there.
Instead that drive or interest has all shifted to Null with the profit to be made being leaps and bounds compared to the trickle of income low sec now provides. Remember kids "greed is good" right?
That's what we were spoon fed and everyone bought it. Instead you now have the top Null Sec alliances in everything from market control to dev influence. In simplistic terms the game is being steered into only what suits "their" goals and means.
See I'm sure myself and others could give two ***** less about what goes down in 0.0 except the influence of the players from said regions is far reaching to now with these proposed changes that seek to strangle the last gasp from low sec.
My views are simple. Get rid of super caps altogether. Fielding dozens of these monsters now is game breaking to the point where individual pilots are simply specks in an overall gameplay experience and thus cheapens it.
Remove any and all big alliance representatives from CSM to prove to me you don't influence how this game will be played by others.
Focus resources into other elements of the game that are neglected and have long been ignored. Reinvigorate dying elements of game play to further enrich and enhance a players experience in Eve.
Certainly these are just my views. But seeing as I've sat and watched Eve morph into this twisted mass of elitism masked by "equal representation" my biggest fear is the game I have come to know and love will altogether vanish in a myriad of inflation, control, manipulation, and stagnation. |

Tara Read
The Generic Pirate Corporation Fusion.
105
|
Posted - 2012.08.06 08:48:00 -
[46] - Quote
Alavaria Fera wrote:Tara Read wrote:Jimmy Gunsmythe wrote:And here is an example of someone who needs some reading comprehension. You're proving my point in that there is a prevalent sense of entitlement to CCP to perpetuate a welfare nation for Losec and PvP. Say what you want about Goons and the rest of the nulsec entities, at least they make their game. They don't sit around begging CCP for anything, they go out and make it happen. No they just rig the CSM and keep CCP devs in their pocket for their advantage.... The gutting of small gang pvp should prove this. Blobbing is ~the~ new elite pvp.
Clearly. Because having 200 saps at your back proves individual mettle.
|

Tara Read
The Generic Pirate Corporation Fusion.
105
|
Posted - 2012.08.06 08:52:00 -
[47] - Quote
Hans Jagerblitzen wrote:Gillia Winddancer wrote: Oh dear me. Are we back to the point that gates themselves are the problem once again? Who would have guessed?
Anyone that lives and PvP's in low sec. Remember - you're talking to a Faction Warfare pilot. One of the major appeals to Faction Warfare is the lack of gate fire interfering with our PvP. I don't have a ton of sympathy with those that feel that gate camps ruin their ability to navigate low sec, sentry fire does nothing to protect me in my travels, hauling, or PvP roams. I'd rather we teach pilots the skills they need to survive out here than simply make low sec safer because people haven't figured out how to play the game. The bottom line is, low sec is still fight club. People come out here to slug the crap out of each other. Sure, there's mining, and anomalies, but these activities are secondary to Piracy and FW as the primary appeal. If you want to revitalize low sec, you support and promote the PvP culture, plain and simple.
And when has a CSM brought up your last sentence? Last major change in Eve I saw was walking in a station and being able to buy a new pair of boots. |

Tara Read
The Generic Pirate Corporation Fusion.
105
|
Posted - 2012.08.06 08:54:00 -
[48] - Quote
Gillia Winddancer wrote:Hans Jagerblitzen wrote:snake pies wrote:If gate camping was the only "traffic" in low-sec, GOOD RIDDANCE  I predict more kind of the good traffic in low-sec, more roaming gangs. This change kills roaming gangs as much as static gatecamps. MANY average engagements can last several minutes, these changes would kill the interest of anyone engaging on a fight on a gate at all. Where do you expect all this PvP to occur? Have you seen an abundance of ships hanging out in low sec asteroid belts or planetside? Oh dear me. Are we back to the point that gates themselves are the problem once again? Who would have guessed?
We are when said gates can kill a Triage Carrier in under 5 minutes. Don't you read or is your ability to comprehend fifteen pages of the reiterated points as to why we are arguing this in the first place tiresome? |

Tara Read
The Generic Pirate Corporation Fusion.
105
|
Posted - 2012.08.06 09:03:00 -
[49] - Quote
Gillia Winddancer wrote:Hans Jagerblitzen wrote:Gillia Winddancer wrote: Oh dear me. Are we back to the point that gates themselves are the problem once again? Who would have guessed?
Anyone that lives and PvP's in low sec. Remember - you're talking to a Faction Warfare pilot. One of the major appeals to Faction Warfare is the lack of gate fire interfering with our PvP. I don't have a ton of sympathy with those that feel that gate camps ruin their ability to navigate low sec, sentry fire does nothing to protect me in my travels, hauling, or PvP roams. I'd rather we teach pilots the skills they need to survive out here than simply make low sec safer because people haven't figured out how to play the game. The bottom line is, low sec is still fight club. People come out here to slug the crap out of each other. Sure, there's mining, and anomalies, but these activities are secondary to Piracy and FW as the primary appeal. If you want to revitalize low sec, you support and promote the PvP culture, plain and simple. Well, I am anything but against revitalizing low/null-sec and I am very much against changes that would reduce action and freedom.
Freedom to do what exactly? To move your precious Iteron without ANY risk in said systems? To rat till your hearts content? To be able to mine Veldspar into infinity until the very star your blood shot eyes keep staring at dies out?
YOU are the very reason why CCP has pandered to cheapening this game. Your mentality of "I want a free lunch because I can't think for myself" is incredibly insulting to those who actually think!
Do you not see that by giving you easy street CCP then has to TAKE away freedom from other players just to suit your laziness?
Of course you don't.... |

Tara Read
The Generic Pirate Corporation Fusion.
105
|
Posted - 2012.08.06 09:04:00 -
[50] - Quote
Gillia Winddancer wrote:Tara Read wrote:Gillia Winddancer wrote:Hans Jagerblitzen wrote:snake pies wrote:If gate camping was the only "traffic" in low-sec, GOOD RIDDANCE  I predict more kind of the good traffic in low-sec, more roaming gangs. This change kills roaming gangs as much as static gatecamps. MANY average engagements can last several minutes, these changes would kill the interest of anyone engaging on a fight on a gate at all. Where do you expect all this PvP to occur? Have you seen an abundance of ships hanging out in low sec asteroid belts or planetside? Oh dear me. Are we back to the point that gates themselves are the problem once again? Who would have guessed? We are when said gates can kill a Triage Carrier in under 5 minutes. Don't you read or is your ability to comprehend fifteen pages of the reiterated points as to why we are arguing this in the first place tiresome? In this aspect the gate guns is a rather...crappy idea. I will not disagree there. But you are talking about the gate guns whilst I have been arguing about gates as a whole.
Buy a goddamned Jump Freighter then. Or strap on one of those nifty little micro jump drives. Gates are fine. You just seem to keep getting blown up on them. |
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Tara Read
The Generic Pirate Corporation Fusion.
108
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Posted - 2012.08.06 09:18:00 -
[51] - Quote
Hans Jagerblitzen wrote:Tara Read wrote: Remove any and all big alliance representatives from CSM to prove to me you don't influence how this game will be played by others.
Focus resources into other elements of the game that are neglected and have long been ignored. Reinvigorate dying elements of game play to further enrich and enhance a players experience in Eve.
Certainly these are just my views. But seeing as I've sat and watched Eve morph into this twisted mass of elitism masked by "equal representation" my biggest fear is the game I have come to know and love will altogether vanish in a myriad of inflation, control, manipulation, and stagnation. And excellent objectives they are. Who doesn't want to put resources into the game that are neglected and been long ignored? Who doesn't want to reinvigorate dying elements? This has been the entire reason I got involved in the CSM to begin with - I got sick of seeing a fantastic feature like FW wither on the vine and decided enough was enough, time to get to work. The bottom line is - even WITH null sec alliance representation on the council, they're hardly throwing their weight around to suppress and control the development process. I'd know, because I'm one of the ones sitting in the meetings and reading the internal dialogue with CCP. Take Faction Warfare for instance - the representatives from 0.0 are essentially silent, other than some casual discussion in Icelend they've given me free reign to advise CCP on the feature, because they just trust that I'm the expert. There have also been other changes that directly nerf the profitablity of null sec - the drone region bounties, and technetium alchemy price controls. If the 0.0 CSM candidates were purely meta-gaming for their own pocketbook, not only would you hear far more outcry from them against these changes, but it would be recorded in the minutes and their selfishness would be on record. Personally, I no longer subscribe to the "Alliance dominance of the council" conspiracy theories, having now sat on the CSM and observed the proceedings myself. I have no stake in 0.0 affairs, and yet the rest of the CSM has been supportive of my work and never once tried to stifle my voice or censor my feedback. Of course, you're free to believe whatever you want. All I can do is share my experiences. Whether or not you trust the council as an entity, I hope you at least keep in contact with me and continue the good work rallying and focusing everyone's feedback. You're welcome to get a hold of me any time via email or in-game convo, I'm going to continue to do whatever I can to support the small-gang warfare and low sec PvP communities.
Actions speak louder than words I'm afraid. And CCP Greyscale's actions from a few days ago prove to me otherwise. As far as nerfing drone regions it's simply because combat has altogether stagnated as a whole. The quick summer campaign into Delve should prove this.
Also I must point out that one doesn't lay their cards out on the table when it comes to agenda's. After all this is Eve. being sneaky is a learned skill is it not?
If you truly want to invigorate the game and make it what it used to be CCP will have to realize that they have literally made a monster out of neglecting a long growing problem. How does one cap what one can attain and use?
Remember I stated earlier how those resources that were unattainable only to those who worked their asses off in the early creation of the game is now common place? Hell even pirates have Titans and Capitals simply because we had to adapt to survive like everyone else.
If the player base keeps growing and such ships become more common place what is there to strive for? If wealth is so easily attainable to where billions of isk is just childs play what exactly is the point? The stagnation you see is that players are slowly realizing they have it all.... There's no challenge.
And THAT to me is the biggest threat to Eve. Stagnation. |

Tara Read
The Generic Pirate Corporation Fusion.
115
|
Posted - 2012.08.06 18:06:00 -
[52] - Quote
Lilianna Star wrote:In my experience, Low sec is always the most dangerous place. Even more so than nullsec. I avoid it unless I absolutely need to travel through it. And even then I plan the shortest route through it.
With this change, I'll actually consider going through low sec again. This won't kill low sec, it'll liven it up.
No it'll make you think Sentries will hold your hand through each jump through low sec. "Livening up" low sec does not mean making it easier for you to pass through the system to your destination. |

Tara Read
The Generic Pirate Corporation Fusion.
115
|
Posted - 2012.08.06 18:09:00 -
[53] - Quote
Patrakele wrote:Delicious tears - seriously - best harvest ever? DRINK FOR TONIGHT WE DINE IN HELL.
Oh boy. Last kill was in 2010 I see.... http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Patrakele |

Tara Read
The Generic Pirate Corporation Fusion.
117
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Posted - 2012.08.06 19:00:00 -
[54] - Quote
XxRTEKxX wrote:Alavaria Fera wrote:XxRTEKxX wrote:At least if we had the ability to destroy the gate guns with a big enough fleet and they just respawn after DT. So 5 titans to clear the gate for easy camping action? Maybe a couple dreads. Or several battleships. Whatever, as long as the guns can be destroyed if this gate gun change is something ccp is hell bent on doing. At least if the guns have the same ehp as pos guns.
Or....just do as we do now and refrain from using capital period? |

Tara Read
The Generic Pirate Corporation Fusion.
119
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Posted - 2012.08.06 21:19:00 -
[55] - Quote
Alavaria Fera wrote:Tara Read wrote:Takeshi Yamato wrote:If capitals on gates is a problem (personally I've never seen any capitals camping lowsec gates) then the most logical step would be to add citadel torpedo launchers that only target capitals. I've only seen a Moros once off a Low Sec gate and we just about killed it. No serious Pirate is going to risk a capital off a gate with titan bridge's and the like around. Officer smartbombing titans ahoy.
Get out of my Low Sec.... Damned kids with your Titans and loud music... |

Tara Read
The Generic Pirate Corporation Fusion.
119
|
Posted - 2012.08.06 21:20:00 -
[56] - Quote
XxRTEKxX wrote:Tara Read wrote:XxRTEKxX wrote:Alavaria Fera wrote:XxRTEKxX wrote:At least if we had the ability to destroy the gate guns with a big enough fleet and they just respawn after DT. So 5 titans to clear the gate for easy camping action? Maybe a couple dreads. Or several battleships. Whatever, as long as the guns can be destroyed if this gate gun change is something ccp is hell bent on doing. At least if the guns have the same ehp as pos guns. Or....just do as we do now and refrain from using capital period? Looks like ccp doesn't want it as it is now. They seem to what they want and compromise after. Look at the inventory window. I liked how it was before. Most said they didn't want change but ccp did it anyways. Its only after they change something that they make any compromise.
That's fine. Guild Wars 2 is on my agenda anyways. |

Tara Read
The Generic Pirate Corporation Fusion.
120
|
Posted - 2012.08.06 22:40:00 -
[57] - Quote
Johan Civire wrote:Tara Read wrote:Alright I normally don't get involved in the gripe fests that surround game mechanics. Personally I've played Eve off and on since 2004 with a few breaks here and there and seen many changes come to New Eden. Some for the better some for worse, but overall I must hand it to CCP they've kept me coming back for more with new opportunities and changes.
Eve to me has always basically been be whatever you want. Want to fight for a faction? Done. Want to make billions or risk losing it all in a Wormhole? Done. Research? Done. Be part of some conglomerate of null sec knuckleheads (grin) Done.
Myself Piracy has always been a dark lust. Preying upon those fool enough to step into the depths of unlawful space has been one of the main reasons why I love this game. Low sec to me has always been home. It's also where I have made some very good friends and seen some of the brightest players in Eve come and go over the years.
Yet today the announcement by CCP Greyscale stating Sentry Gun changes has me more than worried. This move could potentially destroy what is left of any activity in Low Sec. We all know the saying: Low Sec is dead. Why do you ask? Much of the traffic that was coming into low sec was due profit that was still viable a few years back.
Now with the major null sec alliances keeping a vice grip on any and everything it has shown that low sec is nothing but old news except sadly for systems you pass through on your way to null or back into high sec. For those of us still around it's still home.
Here is what was quoted by CCP Greyscale in the minutes released yesterday:
CSM minutes wrote: CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out.
What does this mean? Essentially it is led up to interpretation but anyone "suspect" hence anyone with negative sec status will essentially be fired upon in low sec. GCC no longer becomes applicable and fights on gates now will be reduced to under 5 minutes or until all aggressor's are destroyed.
This also means that while traveling through Low Sec even without GCC someone would potentially be fired upon. This also means that Sentries will simply be untankable even with different persons sharing the aggression during a fight.
It effectively stops any combat after 5 minutes for the aggressor and further kills any sort of decent fight that may be had off a gate except for a quick gank and run which really isn't a decent fight anyways,
I personally feel this is a tremendous mistake not only due to Sentry mechanics, but how such mechanics will force players OUT of Low Sec permanently to either high sec or for many of us the unappealing systems in Null.
I understand some here may only see this in terms of Gatecamps. However it not only effects camps but the very combat mechanics that will now have to be dealt with in Low Sec putting anyone with low security status at a dismal disadvantage during a fight which would eventually end in a loss after 4 to 5 minutes regardless.
With such mechanics in place it has already been discussed by myself and others in my alliance that if such changes were indeed implemented we'd have no desire to move out to Null to conform and would most likely unsubscribe.
Many of us who live in Low Sec have played this game for far too long to see the last bit of what makes this game fun to us essentially twisted and contorted into a region that will now truly be "dead".
I beseech CCP Greyscale and others to rethink these mechanics not only for the players who call Low Sec home, but also in regards to the future limited combat in Low Sec which would thus make it truly unfavorable and unwanted.
If these changes do go into effect I for one will be unsubscribing all three of my accounts and simply moving on. It's not worth my time and money to be forced into regions of Eve I feel are hardly fun or appealing.
Please sign below if you agree. And a other QQ post about this USING your alt is a scaring act off a noob. Get over it. I can also say i played sinds orginal beta close beta and play the 2D game at start.... This is not trusting thats just ignoring like a troll.
Proper English and sentence structure goes a LONG way...
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Tara Read
The Generic Pirate Corporation Fusion.
121
|
Posted - 2012.08.07 00:01:00 -
[58] - Quote
Ranger 1 wrote:Homo Jesus wrote:Ranger 1 wrote:Still waiting to see the part that I apparently missed that says that a low sec status has anything at all to do with being "Suspect". "Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise" That do it for ya? Criminal flag as in outlaw or gcc is his problem to clear up which I think he did. And now would come the part I asked for... source PLEASE!
It's already been quoted by CCP Greyscale in the CSM minutes. |

Tara Read
The Generic Pirate Corporation Fusion.
121
|
Posted - 2012.08.07 00:03:00 -
[59] - Quote
Sigh.... Have you not read over fifteen pages worth of information? It could be put into that context however the MAIN concern is the gate guns being able to wipe even a Triage Carrier off the field within a mere five minutes of agression thus ending any prolonged engagements.
FYI that little tidbit was also in the minutes. |

Tara Read
The Generic Pirate Corporation Fusion.
121
|
Posted - 2012.08.07 00:08:00 -
[60] - Quote
Ranger 1 wrote:Tara Read wrote:Sigh.... Have you not read over fifteen pages worth of information? It could be put into that context however the MAIN concern is the gate guns being able to wipe even a Triage Carrier off the field within a mere five minutes of agression thus ending any prolonged engagements. FYI that little tidbit was also in the minutes. That's not the thrust of the original post... and frankly being able to tank the gate guns in any area indefinitely is a poor mechanic to begin with. You will get little sympathy from any "pirate" worth his salt, or anyone else for that matter.
Oh Jesus.... gate guns already are "untankable" to single ships unless multiple persons share aggression... And yes that IS the thrust of the original post. The original post was clearly stating a negative change to small gang engagements off gates.
And don't give me this "pirate worth his salt etc etc" tripe. You've had multiple pirates from all backgrounds comment and agree with the points I originally outlined. |
|

Tara Read
The Generic Pirate Corporation Fusion.
121
|
Posted - 2012.08.07 00:13:00 -
[61] - Quote
Nerf Burger wrote:Tara Read wrote:[
No it'll make you think Sentries will hold your hand through each jump through low sec. "Livening up" low sec does not mean making it easier for you to pass through the system to your destination. This quote highlights just how stupid some gate campers really are. Anyone that can actually think logically knows that if low sec is more accessible it will increase traffic. More lazy, stupid EVE "pvper" tears please.
You really should try to use more than 5% of that grey matter rattling around inside your head. If you had read any of the points outlined and reiterated it has little to nothing to do with "camps." If anything it would be a detriment and would encourage even more cheap tactics for others to catch prey quickly then leave.
If all you desire is sniping fleets with fast interceptor tackle to snag targets and have zero true committed engagements be my guest. You clearly are talking out your ass. |

Tara Read
The Generic Pirate Corporation Fusion.
121
|
Posted - 2012.08.07 00:30:00 -
[62] - Quote
Nerf Burger wrote:Tara Read wrote:Nerf Burger wrote:Tara Read wrote:[
No it'll make you think Sentries will hold your hand through each jump through low sec. "Livening up" low sec does not mean making it easier for you to pass through the system to your destination. This quote highlights just how stupid some gate campers really are. Anyone that can actually think logically knows that if low sec is more accessible it will increase traffic. More lazy, stupid EVE "pvper" tears please. You really should try to use more than 5% of that grey matter rattling around inside your head. If you had read any of the points outlined and reiterated it has little to nothing to do with "camps." If anything it would be a detriment and would encourage even more cheap tactics for others to catch prey quickly then leave. If all you desire is sniping fleets with fast interceptor tackle to snag targets and have zero true committed engagements be my guest. You clearly are talking out your ass. oh, i did read your incredibly one-side and narrow minded perspective. Listen to you, defending gatecamping and crying about cheap tactics emerging. LOL.  eve "pvpers" really are the dumbest of all mmorpg pvpers. Driven from games that require actual skill. About time CCP shat on you and took away your easymode kills. In other pvp games, players actually have to work for their kills, they dont just sit around waiting for victims and merely have to click 2-3 buttons with their mouse FTW.
I'll just sit back and see the other responses to your post. What happened did you get pissy when you were taunted in local for being an absolute idiot? I would assume as much. No need to pick apart how terrible your opinion is on the subject others can see it for themselves. |

Tara Read
The Generic Pirate Corporation Fusion.
121
|
Posted - 2012.08.07 03:42:00 -
[63] - Quote
Attica wrote:Pipa Porto wrote:Attica wrote:/not signed :)
You cant be a pirate and expect to pretty much go where you please with impunity. You play you pay, if you're going to be an azs and gank ppl then more power to you. There must be consequences however to piracy, yes even more than is currently in the game, which is nothing really. It's one thing to be a pvp oriented game, it's another to let players ruin hours of play time of other players 'just cause' with no real consequences. Pirate tears are yummier than carebear tears for they come from the deeper well of anguish. The only reason pirates can roam around with impunity is because other players don't kill them. There are no repercussions whatsoever to killing a pirate. It's a PvP game, you want pirates to have a rough time of it, nothing's stopping you from making it so, Mr. Sulu. Aye but there is an npc police force in the game for a reason.
Ahahahaha.... Oh plz concord save me! |

Tara Read
The Generic Pirate Corporation Fusion.
123
|
Posted - 2012.08.07 05:36:00 -
[64] - Quote
Attica wrote:Tara Read wrote:Attica wrote:Pipa Porto wrote:Attica wrote:/not signed :)
You cant be a pirate and expect to pretty much go where you please with impunity. You play you pay, if you're going to be an azs and gank ppl then more power to you. There must be consequences however to piracy, yes even more than is currently in the game, which is nothing really. It's one thing to be a pvp oriented game, it's another to let players ruin hours of play time of other players 'just cause' with no real consequences. Pirate tears are yummier than carebear tears for they come from the deeper well of anguish. The only reason pirates can roam around with impunity is because other players don't kill them. There are no repercussions whatsoever to killing a pirate. It's a PvP game, you want pirates to have a rough time of it, nothing's stopping you from making it so, Mr. Sulu. Aye but there is an npc police force in the game for a reason. Ahahahaha.... Oh plz concord save me! For the love... I thought I was going to get a logical/intellectual debate going with you but you had to ruin it with elitist bullshite. Ah well, mayhap the next subject we meet up on things will work out differently. Cheers to you for what logic and intellect you did show though. There is hope ! 
Oh jeez. Now this turns into some "intellectual debate?" We all know why CONCORD is there in the first place. To keep high sec "secure" so all the missioners and carebears can go about their daily lives untouched by the chaos that reins in other regions.
Then once these people take their first baby steps into low sec or null they cry foul because their perfect little world is shattered by that false sense of security.
|

Tara Read
The Generic Pirate Corporation Fusion.
123
|
Posted - 2012.08.07 05:41:00 -
[65] - Quote
Nerf Burger wrote:
you can't expect a logical argument comming from these awful crybaby pirates who are afraid to lose their easymode. They are even trying to say this is a buff to gate camping while wet tears simultaneously gush down their cheeks.
Who's they? BTW not all us Pirates are "crybabies" and not all our fights are due to camps. Have a look for yourself. Tonight was quite fun 
http://eve.battleclinic.com/killboard/killmail.php?id=17162838 (yummy)
http://eve.battleclinic.com/killboard/killmail.php?id=17161887 (meh)
http://eve.battleclinic.com/killboard/killmail.php?id=17162189 (juicy!)
|

Tara Read
The Generic Pirate Corporation Fusion.
125
|
Posted - 2012.08.07 07:12:00 -
[66] - Quote
Nerf Burger wrote:of course im not saying all pirates are awful terribad crybabies who throw their hands up when CCP decides to nerf easymode pvp, just anyone who is crying about sentry guns. Real pvpers adapt and would welcome this change. Why are you linking unimpressive gangbang killmails where the victim didn't stand a chance? You might as well be gloating over a bug you stepped on. I'm really not surprised how all these awful pvpers are tearing their hair out over this change. Gatecamping for kills was waaay too easy and part of why pvp in eve is considered to be such a joke. So many terribad pvpers had found sancturary in EVE where their player skills didn't play a factor. I'm glad CCP is finally making piracy a little bit more challenging, even if just a little. The game is discouraging enough for competitive pvpers in that CCP has let terribads compete with the best via low skill ceilings, equalized progression and a super simplified combat interface that, in all seriousness, a monkey could operate.
Nothing pleases you does it? Eve is about tact and taking advantage of opportunities my friend. we were initially roaming (not camping gates so this should please you) looking for a fight. We eventually poked around a huge battle going on with TEST involved with over 1100 people in local (and time dilation to a wonderful 30%).
We decided to head back but not before using their own bubbles to our advantage. I only posted the major kills we got as people became trapped and helpless in their poor little pods. So sad...
What I find ironic is you claim these killmails "gangbangs" when you have over a THOUSAND pilots gang banging each other less than 5 jumps over! Are you really this dense and stupid?
And how more EZ mode do you have to get with being told who to primary, alpha, rinse and repeat? How much more EZ mode is that? Please show me! These pilots get hundreds upon hundreds of kills simply by lining up and being a damned lemming.
Oh and the Malestrom. Initially they had more people yet failed to come to his aide when the hunter became the hunted. It still was a decent kill with a loot drop of over 200 mil. Not bad for a nights end.
So here. I've shown you these major points. Lets see you bullshit your way outta this one.
1. Real pvp players go TO the fights. We actively seek out targets and opportunity.
2. Real pvp players realize how horrible these changes would be simply because fights are now limited to under 5 minutes.
3. You assume every pirate is a sensor boosting lark popping whatever comes their way.
4. You assume we'd rather sit on a gate than explore the vast regions of Eve.
5. Despite evidence stated BY CCP Greyscale himself you fail to see how detrimental these changes are to players whom I quote "player skills play a factor" in.
6. With these changes you would have more of these "EZ mode kills" due to tackle frigs locking down anything that moves while having a fleet alpha Tornado's sitting comfortably outside sentry range popping whatever and whomever comes through said gate.
7. These changes and the EZ mode kills created by such fleet comps (since now we cannot risk committing to fights due to new said sentry changes) will instead hamper Low Sec growth rather than promote it.
8. All of your counter points have tried to paint myself and others as the very people you despise. If we sought only cheap kills instead of good fights I would have wrote a thread praising CCP Greyscale instead of criticizing him. |

Tara Read
The Generic Pirate Corporation Fusion.
133
|
Posted - 2012.08.10 07:51:00 -
[67] - Quote
Oki Riverson wrote:I'm not signing this and I'm a pirate...Have been since a month into the game. I've flown with the original poster, and, frankly he's a skill-less gate camper (sorry Tara.) I actually think this should not only be implemented but taken further...The sooner the current low sec "play-style" of camping is changed, the better. It is utterly horrid, stale and boring. It's not "piracy" its just camping.
We need people into low sec to do other things, industry, exploration, missions, whatever tbh. Why? because we need to hunt them down properly and not just shoot their hauler in the face because the gate was camped for 3 hours. I'm not saying this will happen just by changing the way gate guns work, but it's a step in the right direction of pulling down that high sec player wall.
Oki
What are you sorry for? At least your opinion is an honest one just not valid. How many other irons in the fire did other people in FLASHY have besides Piracy? Quite a few to be honest. Whenever I'd log it would either be people doing something else thus can't roam or it was at odd times due to work. So why not snag a few easy things then head to sleep?
I'll admit my time in FLASHY although brief enlightened me to the plight of Low Sec. Unless you have dedicated people to bust some ass hardly anything will get done and people won't be motivated. Such was the issues with FLASHY. Well that and being on call 24/7 real life does come first right?
But I digress. I won't sit here and sling mud at you calling you unskilled (btw what is Eve now Call Of Duty?) and I won't bullshit my way out of anything. Yes camping was one of my main ways of racking up kills while in FLASHY but what did you expect?
Hell there were so few of us online at a given time it's about all people could do. Unless of course you wanted to run around in a solo frig or something of that nature. And if you asked others for a roam it was nothing but excuses or bad timing.
I will say though my time with Fusion has led to some GREAT ops, roams, etc and luckily showed me that low sec luckily isn't (quite) dead.
Now onto the issue at hand with why you think these changes good. Let me ask you how many decent fights have you had where such fights were off a gate? A random number perhaps? 35? 70?
My point being is that with these changes implemented that number will plummet to ZERO. Why? because no one can sustain 5 minutes of sentry aggression enough to kill a triaged carrier and no one would dare to risk it.
Instead you'll have more of these "skillless" gate camps with alpha Tornado's and Interceptor's catching anything that moves.
These changes Oki, will not only strangle any true fights to be had off gate they sure as hell do not provide an adequate solution to the traffic issues with Low Sec as a whole.
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Tara Read
The Generic Pirate Corporation Fusion.
133
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Posted - 2012.08.10 07:57:00 -
[68] - Quote
Eddie Monaghan wrote:/ Signed
I say this is BS. Most my play time in Eve has been in low sec. Most that time I've also been a Pirate. I enjoy it. As for camping? It passes time and can gain some decent Isk, but that's all it is for me. However, I DO love targets of opportunity and a hauler coming through a gate should not be safe in Low Sec. It's fine the way it is, why screw it up?
Oki's comment about no skill holds no water with me. I've only flown with Tara a handful of times and it was fun. I don't know about his skill in PvP, I haven't flown with him enough to. But then, WHO CARES? It's a GAME, it's MEANT to be FUN!
I don't mind losing ships due to my own mediocre PvP skills, but because CCP made it a PITA to have a good fight on a gate is just plain stupid.
I don't have any skill. I'm just a meat shield for Holy's Crusade against the universe... Do I have a basic knowledge of pvp combat? yes. Am I some red eyed egghead that would love to paint themselves as something of an "uber" player? Nope.
In the time I've played Eve I do however know one thing, You never stop learning and asking questions is the best way to improve your ability as a pilot. Not smack talk someone on a forum. |

Tara Read
The Generic Pirate Corporation Fusion.
133
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Posted - 2012.08.10 21:18:00 -
[69] - Quote
Oki Riverson wrote:Tara Read wrote:Oki Riverson wrote:I'm not signing this and I'm a pirate...Have been since a month into the game. I've flown with the original poster, and, frankly he's a skill-less gate camper (sorry Tara.) I actually think this should not only be implemented but taken further...The sooner the current low sec "play-style" of camping is changed, the better. It is utterly horrid, stale and boring. It's not "piracy" its just camping.
We need people into low sec to do other things, industry, exploration, missions, whatever tbh. Why? because we need to hunt them down properly and not just shoot their hauler in the face because the gate was camped for 3 hours. I'm not saying this will happen just by changing the way gate guns work, but it's a step in the right direction of pulling down that high sec player wall.
Oki What are you sorry for? At least your opinion is an honest one just not valid. How many other irons in the fire did other people in FLASHY have besides Piracy? Quite a few to be honest. Whenever I'd log it would either be people doing something else thus can't roam or it was at odd times due to work. So why not snag a few easy things then head to sleep? I'll admit my time in FLASHY although brief enlightened me to the plight of Low Sec. Unless you have dedicated people to bust some ass hardly anything will get done and people won't be motivated. Such was the issues with FLASHY. Well that and being on call 24/7 real life does come first right? But I digress. I won't sit here and sling mud at you calling you unskilled (btw what is Eve now Call Of Duty?) and I won't bullshit my way out of anything. Yes camping was one of my main ways of racking up kills while in FLASHY but what did you expect? Hell there were so few of us online at a given time it's about all people could do. Unless of course you wanted to run around in a solo frig or something of that nature. And if you asked others for a roam it was nothing but excuses or bad timing. I will say though my time with Fusion has led to some GREAT ops, roams, etc and luckily showed me that low sec luckily isn't (quite) dead. Now onto the issue at hand with why you think these changes good. Let me ask you how many decent fights have you had where such fights were off a gate? A random number perhaps? 35? 70? My point being is that with these changes implemented that number will plummet to ZERO. Why? because no one can sustain 5 minutes of sentry aggression enough to kill a triaged carrier and no one would dare to risk it. Instead you'll have more of these "skillless" gate camps with alpha Tornado's and Interceptor's catching anything that moves. These changes Oki, will not only strangle any true fights to be had off gate they sure as hell do not provide an adequate solution to the traffic issues with Low Sec as a whole. Wow I guess that struck a chord, Anyway, essentially what you are saying here is "I'm casual, I want easy kills and can't be bothered looking for them." What the f*ck gives you the right to an easy kill while the rest of the game suffers because of a half arsed weak punishment mechanic?
I never stated anyone deserves "easy kills" so don't try to twist things. I'm saying it will be even easier especially if Interceptors can tackle off gates. Or did you forget that little tidbit? |

Tara Read
The Generic Pirate Corporation Fusion.
133
|
Posted - 2012.08.10 21:28:00 -
[70] - Quote
Hannibal Vexor wrote:first off although this character is known as hannibal vexor to current/former corpies im hattori
1 tara your **** at pvp the only way you would ever do anything in fla5hy was in a bs
2 havent read the changes dont care gc is a skill destroying social activity for when numbers are low and brain is switched off or not needed (tara you were one of our most consistent campers what does that say?)
3 oki unless sec changes are being implemented to the mechanic on gates that fight would have happened cos all involved parties were pirates(havent read changes not interested again)
4 tara your ****
5 from the little i do know this wont mean much difference to pirate life beyond freighters being a little safer because campers are neg sec people who bust camps will have more fun with pointing campers and letting sentries pop gcc campers and pirate/pvp corps who want to fight will just do it off gate which happens quite regular tbh
6 tara your ****
7 neg ten and a few other big pirate groups may have to rethink the way they play the game with the static gatecamps that never move
8 i quite liked tara btw and this isnt a personal attack just an assessment on his pvp skills in the game you can blame this on time constraints real life personal problems or whatever but end result is the same op is just a gatecamper who could never adjust to life in fast agile small gangs
if im wrong on the way things are gonna work flame away and f**k it who cares
EDIT: beyond gate camping what does this affect? nothing the recent fw changes and the ship classes that it brings to various sites and plexes means there will always be fights upto and including dreads attacking hubs for the people with balls enough to attack em good pvp groups will still get more than their fair share of fights and kills just not on gates all this really does is move the battleground to fw areas , badgers and sub bs ships will still melt under the perennial campers that never learn
1. I flew Drakes and Canes multiple times. Need further proof? Check battleclinic.
2. It says what I already pointed out in an earlier post. That unless there were adequate people roams never took place. Stop trying to turn this thread into something about me. You already stated you didn't even read the changes in mechanics.
3. So you aren't interested in reading changes yet make 8 bullet points criticizing those against them?
4. Uhuh.
5. Unless of course said engagements happen on a gate. Unpredictability is a factor in Eve. Like it or not that is what keeps things interesting. Pre conditioned fights? May as well have WoW arenas in Eve as well...
6. Uhuh.
7. I don't know much about them yet if they do have such "big" alliances why not roam and have fun?
8. Your kidding right? I think I handle myself quite well in small gang warfare as my records with Fusion should shed some light on things. If you really think "camping" is my forte you are sadly mistaken.
I've partaken in OPs flying capitals, POS bashes, small gang, large gang, roams, scams, scouting etc. I even tried my hand in null combat and found it dull so I went back to low sec...
Don't try to blame FLASHY's stagnation on the majority of my kills being from camps. If anything this should show you that maybe some fresh blood and more activity is needed?
Funny. I never have these issues with Fusion...
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Tara Read
The Generic Pirate Corporation Fusion.
133
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Posted - 2012.08.10 21:32:00 -
[71] - Quote
And before I forget here is my record with Fusion. But that's right I'm Sh*# at small gang warfare correct?
http://evefusion.com/?a=pilot_detail&plt_ext_id=1599839901&view=recent |

Tara Read
The Generic Pirate Corporation Fusion.
133
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Posted - 2012.08.10 21:37:00 -
[72] - Quote
Lin-Young Borovskova wrote:Tara Read wrote:But that's right I'm Sh*# at small gang warfare correct? The first wise thing you've said in this thread.
I'm sure. |

Tara Read
The Generic Pirate Corporation Fusion.
133
|
Posted - 2012.08.11 01:45:00 -
[73] - Quote
Bommel McMurdoc wrote:pardon on me on my last message (the one i just deleted) i was half joking, it is low sec, people should fight against each other. However, Low sec is still enforced by some "rules" or laws whatever you want to call it. The gate guns are that.... I don't think CCP had it in mind for the gates to be a shooting gallery.
which brings me to another point, I'm quite concerned... why wasn't I told in the game description or the game introduction tutorials that High Sec was where you learn how to play the game and low sec was where you learn how to sit around for a while and pick off players at a stargate, and that null was complete anarchy and completely player controlled.
I always thought high sec was supposed to prepare you for what lies beyond the security of concord and faction police, so that I could use the skills I learned in high sec, to take the next step in low security systems and then the ultimate step was to fight for resources and space bounty in null. Guess I got it all wrong, I'm really supposed to sit around and shoot freighters!
I'll have to slightly correct you on a couple points. Low Sec is about truly lawless space. Not about "picking off" players on a Stargate. Back in early 2005-2007 Low Sec had some brilliant and ruthless gangs like the Black Rabbits and M00.
Low Sec was an entirely different dynamic (and a lot more ruthless than it is now) simply because the environment and the game play of Eve was a LOT more difficult than it is today.
Not only that but Low Sec used to be a place to turn a pretty good profit if not just on ransoms. If done correctly, you could make quite a pretty bit.
Now it's different. You have myself and (other) people debating simply what may or may not be best for Low Sec at this time. They see the Sentry changes as a carrot to dangle in front of Carebears and the like saying "We'll protect you come here!" thus gambling on a mechanic to provide more traffic.
The only issue(s) are that this mechanic doesn't provide more content for those players and detracts the content in which Low Sec is known for. Good combat.
So it's actually not only a risk to implement this change in hopes it will make low sec populations high it also hinders the biggest draw to low sec by a lot of people anyways.
Onto null sec. Null Sec is NOT "player" controlled. Oh sure these people may think they control Null Sec because their Alliance has a stamp in the upper left hand corner but that's simply not true. It's controlled by those who have the roles and decision making ability within those entities that truly control Null Sec.
Not the players. Also might I point out that 1100 man fights with 30% time dilation is not the "ultimate" form of Eve combat in my eyes. Which is why changes likes these effect a lot of us who are voicing our opinions. |

Tara Read
The Generic Pirate Corporation Fusion.
133
|
Posted - 2012.08.11 19:27:00 -
[74] - Quote
Hannibal Vexor wrote:Holy8th wrote:Hannibal Vexor wrote:first off although this character is known as hannibal vexor to current/former corpies im hattori
1 tara your **** at pvp the only way you would ever do anything in fla5hy was in a bs
2 havent read the changes dont care gc is a skill destroying social activity for when numbers are low and brain is switched off or not needed (tara you were one of our most consistent campers what does that say?)
3 oki unless sec changes are being implemented to the mechanic on gates that fight would have happened cos all involved parties were pirates(havent read changes not interested again)
4 tara your ****
5 from the little i do know this wont mean much difference to pirate life beyond freighters being a little safer because campers are neg sec people who bust camps will have more fun with pointing campers and letting sentries pop gcc campers and pirate/pvp corps who want to fight will just do it off gate which happens quite regular tbh
6 tara your ****
7 neg ten and a few other big pirate groups may have to rethink the way they play the game with the static gatecamps that never move
8 i quite liked tara btw and this isnt a personal attack just an assessment on his pvp skills in the game you can blame this on time constraints real life personal problems or whatever but end result is the same op is just a gatecamper who could never adjust to life in fast agile small gangs
if im wrong on the way things are gonna work flame away and f**k it who cares
EDIT: beyond gate camping what does this affect? nothing the recent fw changes and the ship classes that it brings to various sites and plexes means there will always be fights upto and including dreads attacking hubs for the people with balls enough to attack em good pvp groups will still get more than their fair share of fights and kills just not on gates all this really does is move the battleground to fw areas , badgers and sub bs ships will still melt under the perennial campers that never learn Awww thats cute, someone with a **** pvp record calling tara **** at pvp. Taras http://eve-kill.net/?a=pilot_detail&plt_id=4006Hannibals http://eve-kill.net/?a=pilot_detail&plt_id=190401Seriously, get a few more kills under your belt before you start calling someone **** at pvp. You havent even broken 200 kills. Pathetic. at the top of my post you will notice my corpies refer to me as hattori now if you wanna really do a **** poor measurement of pvp record on lame ass kb stats please do it on a toon i used for a period of time , hattori yasunaga and irtehazn being the 2 main pvp toons i had in fa5hy please feel free to trawl through bc and manually count up kills and losses then compare em to taras you may even include the 6-9 month period where ivee not played the game
Yet that is not entirely accurate since you sold that toon to someone now in Goonswarm. How do I know this? Because I originally tried to get in touch with you to say hello and he told me. Funny how peoples attitudes change on forums over epeen and who is more "skilled".
Last time I checked Eve to me was about playing with good people in a tight knit group and having fun. Piracy in its truest form is small close groups. You relying on that person next to you or vise versa is what makes Eve imo fun and worthwhile.
But by all means continue this bs and derailing the thread just to talk smack instead of forming an informed opinion of why these changes are positive in any way. If anything they are counter productive to the type of fighting you want to eliminate off gate.
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Tara Read
The Generic Pirate Corporation Fusion.
134
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Posted - 2012.08.13 03:54:00 -
[75] - Quote
Hannibal Vexor wrote:sorry tara let me clarify for your freind : if you wanna do a comparison of irrelevant stats do it on either of the 2 main pvp toons i had up until the point where either left fla5hy red
wasnt meant to imply i still own the toon but my bad
That's fine just stop insulting others over a damned video game. It's seriously making me sad considering the good fights we DID have in FLASHY. |

Tara Read
The Generic Pirate Corporation Fusion.
142
|
Posted - 2012.08.16 00:26:00 -
[76] - Quote
Nerf Burger wrote:Pipa Porto wrote:Nerf Burger wrote:sorry, a "crime" isn't how you define it nor is can flipping "broken". apparently CCP agrees with me in that can flipping should be punishable by anyone, it is stealing after all, and stealing is crime, not a tort. Can flipping has been fixed, if anything. There is another thread created on this subject, nobody agrees with you than this "breaks" can flipping, it only involves more risk, if you aren't willing to take the risk anymore then that is your fault, not CCPs. So, in no way does this "break" can flipping. You might want to go back to elementary school before you try to debate people, having your own personal definitions is not a good platform for an argument. CCP's been backpedaling away from just about everything it's said about Crimewatch 2.0. CONCORD is the police of EVE. CONCORD doesn't do anything about Can Flipping/Theft Therefore, Can Flipping/Theft are not Crimes in EVE. Wikipedia's definition of Crime: "Crime is the breach of rules or laws for which some governing authority (via mechanisms such as legal systems) can ultimately prescribe a conviction. " Let's see, Can Flipping may be a breach of rules or laws, but no governing authority can prescribe a conviction (as represented by a Sec Status hit or CONCORDing), therefore, it is not a crime in the EVE universe. Even if Crimewatch 2.0 were implemented in the dumbass way it's been proposed, can flipping/theft would not be a crime. Sorry, you dont get to decide what a crime is or isn't. The rest of the world does that. Maybe your post average wasn't 48 posts a day, you wouldn't have such a closed mind when it came to reality. Stealing is a crime and its about time it was punished as such. If anything, this is a fix to can flipping, making it more realistic. Its about time. You claim that by adding more risk to can flipping, it somehow "breaks" can flipping. This just goes to show how detached from rational thought you really are. When someone posts as much as you do, its indicative of mental problems and psychological disorder, not to mention being a social reject that nobody can take seriously.
*bangs head* Please.....Stop...Posting....In ...My ...Thread... You ...Moron.... |

Tara Read
The Generic Pirate Corporation Fusion.
142
|
Posted - 2012.08.16 00:32:00 -
[77] - Quote
Nerf Burger wrote:Tara Read wrote:Nerf Burger wrote:Pipa Porto wrote:Nerf Burger wrote:sorry, a "crime" isn't how you define it nor is can flipping "broken". apparently CCP agrees with me in that can flipping should be punishable by anyone, it is stealing after all, and stealing is crime, not a tort. Can flipping has been fixed, if anything. There is another thread created on this subject, nobody agrees with you than this "breaks" can flipping, it only involves more risk, if you aren't willing to take the risk anymore then that is your fault, not CCPs. So, in no way does this "break" can flipping. You might want to go back to elementary school before you try to debate people, having your own personal definitions is not a good platform for an argument. CCP's been backpedaling away from just about everything it's said about Crimewatch 2.0. CONCORD is the police of EVE. CONCORD doesn't do anything about Can Flipping/Theft Therefore, Can Flipping/Theft are not Crimes in EVE. Wikipedia's definition of Crime: "Crime is the breach of rules or laws for which some governing authority (via mechanisms such as legal systems) can ultimately prescribe a conviction. " Let's see, Can Flipping may be a breach of rules or laws, but no governing authority can prescribe a conviction (as represented by a Sec Status hit or CONCORDing), therefore, it is not a crime in the EVE universe. Even if Crimewatch 2.0 were implemented in the dumbass way it's been proposed, can flipping/theft would not be a crime. Sorry, you dont get to decide what a crime is or isn't. The rest of the world does that. Maybe your post average wasn't 48 posts a day, you wouldn't have such a closed mind when it came to reality. Stealing is a crime and its about time it was punished as such. If anything, this is a fix to can flipping, making it more realistic. Its about time. You claim that by adding more risk to can flipping, it somehow "breaks" can flipping. This just goes to show how detached from rational thought you really are. When someone posts as much as you do, its indicative of mental problems and psychological disorder, not to mention being a social reject that nobody can take seriously. *bangs head* Please.....Stop...Posting....In ...My ...Thread... You ...Moron.... real pvpers love the crimewatch changes, if you weren't an awful and lazy pvper, you wouldn't be making crybaby threads like this in the first place and having so many ppl come in and tell you that you are wrong.
Jesus H. Christ it's like reading something a 4th grader put on construction paper for their Mother... Don't eat too much glue Billy. |

Tara Read
The Generic Pirate Corporation Fusion.
144
|
Posted - 2012.08.16 00:57:00 -
[78] - Quote
Nerf Burger wrote:Tara Read wrote: Jesus H. Christ it's like reading something a 4th grader put on construction paper for their Mother... Don't eat too much glue Billy.
i'm not surprised you are still spouting nonsense. Only the stupid and awful "pvpers" are crying about this change. Here is quote from someone who can actually think rationally and doesn't make crybaby threads when things get a little more challenging. Real pvpers love the crimewatch changes. Xen Solarus wrote:Nerf Burger wrote:funny that you say you hope for pvp instead of just going out and getting it like a normal pvper. in reality, you are picking on noob corps, probably because you are awful and know you can't handle anything else. Stupidity isn't lack of knowledge of can flipping mechanics, stupidity is thinking lack of knowledge = stupidity . If anyone is inferior, its the can flipper. Normal pvpers won't stoop so low, they prefer a challenge and targets that actually fight back. Finally CCP is doing something about riskless d-bag piracy. Deal with it.
Personally I'm very glad CCP is finally adding some risk to the douchebag lifestyle, can flippers and suicide gankers had it way too easy before. Essentially zero risk for these scrubs who beat their chest over shooting fish in a barrel. The river of tears over the fact that a little more risk is going to be involved in can flipping is hilarious. Awful players left and right throwing up their hands and claiming EVE pvp is ruined or turning into WoW. LOL. Quoted for truth.  Changes to sentries, and flag mechanics, will seperate the crap PVPer from the good. The Pro-scanning, "hunting you down and killing you" elite, from the "sitting on a gate blasting everything" noobs, and the "can-flipping and suicide ganking" cowards. All those crappy pvp-wannabies threatening to unsub, please, go ahead. Your selfish flow of easy kills have finally been recognised as something that is harming eve's continued growth and development. Your quest for easy, risk-free kills has made low-sec a wasteland.Eve is not a game where things are delivered on a silver platter. I aplaud the real PVPers, confident and experienced enough to adapt to these changes, and continue to own all that stand before them. They have already learned how to actually PVP. They recognise the duel benifits on increased low-sec traffic, and are excited to see this wasteland become viable again. They want people in low-sec, they want to see them explode. They aren't crying about the fact that they won't be able to shoot them the moment the step through the door. They're aren't crying that their easy risk-free methods and one-sided fights are about to disappear. They know they're is going to be more targets, and they know how to find them. The only people crying are the skill-less players that are used to their risk-free ganks, and cowardly camps. If their target didn't just come to them, as usuall, then they wouldn't have a clue what to do. Other than whine and unsub of course. Don't worry too much about CCP taking away your mindless seal-clubbing, I hear you can still camp low-level quest hubs in WoW. 
So you quote something entirely different then try to spew off some other random bullshit smack? Okay look I'll sit here and dissect this entire post just because I'm waiting for the laundry to finish and because it really amazes me how stupid some people really are. That means you sport. Lets begin shall we?
First your claim about only "aweful" players complaining about this change is baseless and ********. There are many excellent pilots whom feel these changes a threat to in their eyes the only decent fighting left in Eve which is small gang engagements that primarily happen on Gates.
Second we'll see how "real" this person is at Pvp when I pick apart each **** encrusted sentence.
Okay first Sentry mechanics will seperate crap Pvpr's from decent ones but not in the way said poster said it would. The crap pvpr's will exploit said changes with fast tackle and Alpha fleets sniping anything that comes into said system thus just abusing you poor little castrated carebears even further.
Second there is no "risk" free kill in Eve especially in Low Sec. There are gate guns which already put you at a disadvantage for engaging targets especially if they attack you back.
Third this "skill" of probing and using D scan to find people is ******* PVP 101 dipshit. It's not some elite skill the MMO gods bestowed upon you. It's a TOOL just like everything else in this game. D scan is a tool, local is a tool, probes are a tool. I can't help someone if they drool on their keyboard and don't know basic fundamentals.
THAT is NOT "elite" pvp. It's called simple mechanics. Plain and simple.
Fourth CCP made low sec a wasteland by nerfing anoms and rat bounties not to mention any decen lucrative means to make isk can be quadrupled in Null Sec thus killing ANY desire to be in low sec if all you want is Cash. the sooner people realize the CONTENT is broken the sooner low sec can be fixed.
Fifth these "leet" pvpr's you speak of who will adapt and exploit these broken changes to their advantage are the very people YOU keep bitching about! THEY are the gate campers already sitting on a gate waiting for you. This will ONLY make it easier for them to pop your poor wittle Iteron.
Sixth They aren't crying because they know it will be easy kills and of course they know where the damned targets are! Their at the DAMN GATE!
Seventh pulling a WoW joke while at the same time proving to ANY competent pilot here what a complete utter ignorant fool you are is the BEST way to be laughed at.
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